The Elder Scrolls IV Oblivion Remastered Paranoia quest is a deep dive into Glarthir ’s mind. Glarthir is a paranoid Wood Elf who is convinced that he is being stalked. With players being tasked to indulge in his delusions, the quest comes with multiple endings, based on the player’s choices. The quest even offers surprising depth, whether one plans to indulge in delusions, expose Glarthir, or take the darker path. Here is a breakdown of every possible Paranoia quest outcome in the game.
Paranoia Quest in Oblivion Remastered: Choices, Consequences, and more
Glarthir is a citizen of Skingrad. He believes 3 townsfolk are spying on him. Based on his delusions, he asks you to follow them, and the entire quest hinges on whether to validate Glarthir’s delusion or to dismantle them. But wait, none of them are actually guilty. Based on the reports you give him, the quest branches in some unexpected ways.
Tell the truth or lie to Glarthir
If you lie and accuse the 3 stalkers, Glarthir will pay you to murder them. Alternatively, if you expose the targets to be innocent, it will drive Glarthir into a race. It will force you to kill him. However, the chaos will still not stop.
The moral dilemma will test you whether you must exploit Glarthir’s madness or try to reason with him. In either case, the situation will spiral out of control.
Report Glarthir to guards
To report him to the guard will trigger the instant execution— leading to a peaceful end to the quest (except for Glarthir) and you earning fame points. But to refuse to help Glarthir altogether will lead you to see him axe Bernadette before the guards can retaliate.
Alternatively, telling the Surilie brothers about Glarthir, too, will lead them to take justice into their own hands. However, it will come without the Fame reward. The path can be ideal for the players who wish to avoid bloodshed.
Embracing Glarthir’s madness
If you agree to murder the accused, 1,000 gold will be paid to you by Glarthir to murder the targets. It’s a path that will lock you into the favor of the Dark Brotherhood. Also, the targets can be killed either stealthily or in the broad daylight. The guards will intervene if you are spotted, though.
If you refuse what Glarthir asks of you, he will take things into his hands and often die in the process. Either way, someone will end up dead.
Even the bystanders are not safe. If Glarthir survives the early interactions, he will prowl Skingrad with the weapon, sparking the brawls in the streets or chapels. Whether he will die or live, to loot his house will unlock the loot, rewarding the shrewd players. The brilliance of the quest lies within the unpredictability of it. Every choice here feels to be consequential, and none of the 2 playthroughs unfold the same. But the flexibility of the quest makes it one of the most replayable missions in Elder Scrolls IV Oblivion Remastered.
Why does the Paranoia quest stand out?
Beyond the twisted plot, Paranoia exemplifies the knack of Oblivion Remastered for the immersive roleplay. There is no right answer, but only the morally gray choices that reflect on the ethics of the character. Choose either path; the quest will refuse to hold your hand and guide you. It trusts the players to navigate the web of the consequences.
The freedom offered in the game cements Paranoia as the standout moment in the game. It is the blend of player agency and dark humor that still is a huge attraction to all. Whether you are pragmatist or pacifist, the tale of Glarthir proves that in Cyrodiil, even the smallest of your choices could spiral into unforgettable chaos.
Paranoia Quest in Oblivion Remastered: Choices, Consequences, and more
Glarthir is a citizen of Skingrad. He believes 3 townsfolk are spying on him. Based on his delusions, he asks you to follow them, and the entire quest hinges on whether to validate Glarthir’s delusion or to dismantle them. But wait, none of them are actually guilty. Based on the reports you give him, the quest branches in some unexpected ways.
Tell the truth or lie to Glarthir
If you lie and accuse the 3 stalkers, Glarthir will pay you to murder them. Alternatively, if you expose the targets to be innocent, it will drive Glarthir into a race. It will force you to kill him. However, the chaos will still not stop.
The moral dilemma will test you whether you must exploit Glarthir’s madness or try to reason with him. In either case, the situation will spiral out of control.
Report Glarthir to guards
To report him to the guard will trigger the instant execution— leading to a peaceful end to the quest (except for Glarthir) and you earning fame points. But to refuse to help Glarthir altogether will lead you to see him axe Bernadette before the guards can retaliate.
Alternatively, telling the Surilie brothers about Glarthir, too, will lead them to take justice into their own hands. However, it will come without the Fame reward. The path can be ideal for the players who wish to avoid bloodshed.
Embracing Glarthir’s madness
If you agree to murder the accused, 1,000 gold will be paid to you by Glarthir to murder the targets. It’s a path that will lock you into the favor of the Dark Brotherhood. Also, the targets can be killed either stealthily or in the broad daylight. The guards will intervene if you are spotted, though.
If you refuse what Glarthir asks of you, he will take things into his hands and often die in the process. Either way, someone will end up dead.
Even the bystanders are not safe. If Glarthir survives the early interactions, he will prowl Skingrad with the weapon, sparking the brawls in the streets or chapels. Whether he will die or live, to loot his house will unlock the loot, rewarding the shrewd players. The brilliance of the quest lies within the unpredictability of it. Every choice here feels to be consequential, and none of the 2 playthroughs unfold the same. But the flexibility of the quest makes it one of the most replayable missions in Elder Scrolls IV Oblivion Remastered.
Why does the Paranoia quest stand out?
Beyond the twisted plot, Paranoia exemplifies the knack of Oblivion Remastered for the immersive roleplay. There is no right answer, but only the morally gray choices that reflect on the ethics of the character. Choose either path; the quest will refuse to hold your hand and guide you. It trusts the players to navigate the web of the consequences.
The freedom offered in the game cements Paranoia as the standout moment in the game. It is the blend of player agency and dark humor that still is a huge attraction to all. Whether you are pragmatist or pacifist, the tale of Glarthir proves that in Cyrodiil, even the smallest of your choices could spiral into unforgettable chaos.
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